Evaluation B.Barton
The initial starting point for our project was clear, however our idea did change substantially before we agreed upon a text adventure game. Initially me and Frankie decided on a mobile app that would allow community members to rank news stories which interest them the most, this was a form of media breaking new convention whereby underground stories would be published and the users of the app would be more in touch with world issues. After a lot of discussion and imagined app design we realised this idea was far too fruitful and ambitious so we changed our idea to something more in line with our own interests.
Me and Frankie decided that would propose the idea for a text based adventure game, dubbed simply Antil-lion Text Adventure. The idea behind Antillion text adventure was simply entertainment, but after more research into text adventure games we found that they tick more than just that box, early text adventure games were always praised on how they could help with fundamentals of literature, and also how they act as a type of brain-training.
Looking back on the project as a whole I feel as though me and Frankie achieved what we set out to do, however there were a few snags along the way, these were; changing the core concept of an entertainment game into an educational game, whilst this idea was agreed upon by the development team it still feels as though some of the aesthetic was ruined because of this. Another negative I found with the project was the final output forms, whilst the quality of work was high, I feel as though
Looking back on the project as a whole I feel as though me and Frankie achieved what we set out to do, however there were a few snags along the way, these were; changing the core concept of an entertainment game into an educational game, whilst this idea was agreed upon by the development team it still feels as though some of the aesthetic was ruined because of this. Another negative I found with the project was the final output forms, whilst the quality of work was high, I feel as though the way we displayed the game was a minor shortcoming with the project.
One positive thing that I feel I have taken from this project is how certain areas which shaped the game, also expanded mine and the group’s knowledge on the project. Because we shifted our focus on an enter-tainment heavy game we had to look at different areas that make old school text adventure games what we come to know and expect of them, this I feel is what we achieved very well, despite the game not being our original intended vision I think it’s important to embrace the changes that projects undergo.
As an overall summary for the project and the end output format, I feel as though me and Frankie have achieved what we set out to do, we imagined a text adventure game, and created supporting materials for said game, and whilst we couldn’t make the actual game, I believe that our vision is clear and demonstrated perfectly how we could expect this to work
Pros:
The strengths for this project are how well it’s represented through our research and screens of the game, it explains itself without any heavy need for reading, and the clarity of the screenshot mock ups themselves are pretty self explanatory, this I feel is vital in getting a message across to an audience who may not particularly fancy putting much effort into knowing what our game is about.
And positive that came from this project is how the research informed the overall creation of our output form, whilst also educating me and the other developer simultaneously, I always find it amazing when I take something away from a project like new knowledge, and with this project I did.
Cons:
The cons for this project are as follows; Weak final output, whilst the website looks good and operates as intended, I can’t help but feel a tiny bit disappointed with the outcome, the website is primitive and only fills it’s purpose the advertise the game. Another negative is how simple the idea overall is, whilst I feel we have executed the project as a whole to a high standard, the overall simplicity behind the output formats makes the project feel not very explorative of new ideasd and expansion of those ideas.
Overall I feel as though the project has been completed with a high standard, but slips in places where it could potentially shine given more time and better time management. But negative points aside I feel as though I have taken a lot away from this project, whether it’s the learning experience regarding the research or even getting to grips with new Adobe Software like Muse, it’s all helpful for the future and other modules alike.