Project Evaluation

Evaluation B.Barton

The initial starting point for our project was clear, however our idea did change substantially before we agreed upon a text adventure game. Initially me and Frankie decided on a mobile app that would allow community members to rank news stories which interest them the most, this was a form of media breaking new convention whereby underground stories would be published and the users of the app would be more in touch with world issues. After a lot of discussion and imagined app design we realised this idea was far too fruitful and ambitious so we changed our idea to something more in line with our own interests.
Me and Frankie decided that would propose the idea for a text based adventure game, dubbed simply Antil-lion Text Adventure. The idea behind Antillion text adventure was simply entertainment, but after more research into text adventure games we found that they tick more than just that box, early text adventure games were always praised on how they could help with fundamentals of literature, and also how they act as a type of brain-training.
Looking back on the project as a whole I feel as though me and Frankie achieved what we set out to do, however there were a few snags along the way, these were; changing the core concept of an entertainment game into an educational game, whilst this idea was agreed upon by the development team it still feels as though some of the aesthetic was ruined because of this. Another negative I found with the project was the final output forms, whilst the quality of work was high, I feel as though
Looking back on the project as a whole I feel as though me and Frankie achieved what we set out to do, however there were a few snags along the way, these were; changing the core concept of an entertainment game into an educational game, whilst this idea was agreed upon by the development team it still feels as though some of the aesthetic was ruined because of this. Another negative I found with the project was the final output forms, whilst the quality of work was high, I feel as though the way we displayed the game was a minor shortcoming with the project.

One positive thing that I feel I have taken from this project is how certain areas which shaped the game, also expanded mine and the group’s knowledge on the project. Because we shifted our focus on an enter-tainment heavy game we had to look at different areas that make old school text adventure games what we come to know and expect of them, this I feel is what we achieved very well, despite the game not being our original intended vision I think it’s important to embrace the changes that projects undergo.
As an overall summary for the project and the end output format, I feel as though me and Frankie have achieved what we set out to do, we imagined a text adventure game, and created supporting materials for said game, and whilst we couldn’t make the actual game, I believe that our vision is clear and demonstrated perfectly how we could expect this to work



 

Pros:

The strengths for this project are how well it’s represented through our research and screens of the game, it explains itself without any heavy need for reading, and the clarity of the screenshot mock ups themselves are pretty self explanatory, this I feel is vital in getting a message across to an audience who may not particularly fancy putting much effort into knowing what our game is about.

And positive that came from this project is how the research informed the overall creation of our output form, whilst also educating me and the other developer simultaneously, I always find it amazing when I take something away from a project like new knowledge, and with this project I did.

Cons:

The cons for this project are as follows; Weak final output, whilst the website looks good and operates as intended, I can’t help but feel a tiny bit disappointed with the outcome, the website is primitive and only fills it’s purpose the advertise the game. Another negative is how simple the idea overall is, whilst I feel we have executed the project as a whole to a high standard, the overall simplicity behind the output formats makes the project feel not very explorative of new ideasd and expansion of those ideas.
Overall I feel as though the project has been completed with a high standard, but slips in places where it could potentially shine given more time and better time management. But negative points aside I feel as though I have taken a lot away from this project, whether it’s the learning experience regarding the research or even getting to grips with new Adobe Software like Muse, it’s all helpful for the future and other modules alike.

Extended Timeline of Output Format (Post Proposal Submission)

Week 8 –  Research for Text Adventure Games – (Complete)

During week 8 I decided to further explore examples of Text Adventure games and how I could use this to influence my own creative decisions. I decided to look at some of the very first text adventure games and the impact they had as a new medium, I looked at design elements and general aesthetics I could use to make my game feel more of the era, whilst still maintaining a new and fresh appeal to it. The few notable examples of text adventure games are: Zork, AdventureLand and Amnesia, these three games only really scratch the surface in terms of the influence for game design they’ve had on Antillion Text Adventure.

All concept work for the text adventure game uses a very old computer and binary style font, similar to something you’d see in The Matrix or the Pip-Boy from Fallout 3. This was an intentional choice as most of the text adventure games from the particular era they’re from all use this style.

Fallout-4-Pip-Boy-App1 swamp

Adventure Adventure

As it’s quite apparent the visuals bare a strong resemblance to the examples mentioned, me and the other group member decided this was an important aesthetic to follow for our game as most old-school text adventure games used to have this, not out of choice, but out of the less strain this used to have on PC’s.

Week 9 – Further Website Development – (Complete)

During week 8 & 9 I made further progress with the development of the Muse website, towards completion of the project before April 15th. During this time I polished the home page and added supporting graphics and I also added a lot more substantial information on the Development page. I decided to change the font to a web font which Muse had installed, web fonts reduce load times and overall just look much better for an online display format, the font used prior was 8bit and it was mostly illegible on the pages, so I decided that rather than trying to force it to work I would take careful consideration towards other alternatives.
Also important to note is the colour differential, despite all the work done prior and research into the green old-school font, I found that it’s far more painful to look at with the web fonts I had to use and so I decided to settle for a complimentary colour to the Green which is like a neon/cyan blue. The blue is much softer to look at close up and also makes for a nice overall theme with the Green, Black and Other colours.

final 1

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Week 10 – Implementation of Design Elements – (Complete)

To make the website look and feel more furnished I decided to add some pre-made Muse widgets, these were a gallery to showcase development imagery and also a detailed contact form for the contact page. Overall I feel as though this adds some variation to just the standard text that was only there beforehand. Adding these last touches to the website pretty much marked its completion, with only a little room for polishing and tweaks to make it fully operational.

 

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Week 11 – Finalised Website – (Complete)

After some slight tweaks to the layout of the website and changing some assets to have fixed positioning so that they don’t stretch and compensate for the size of the browser, the website was wrapped up entirely. From there I uploaded the site to an Adobe Business Catalyst server which has the website officially hosted for free.

http://www.AntillionTextAdventure.businesscatalyst.com

 

Finalised Website – Output Format 1

After working on the website for a couple of weeks and polishing some minor details the website was finally completed, it features 4 pages all with different content; The Home page offers a brief summary regarding Antillion and what they are, Story page features information regarding the game and a gallery showcasing another output format which are screenshots and menu’s from the game, the development page links to the development wordpress blogs and finally the Contact page has a detailed contact form where information can be submitted to receive news and updates regarding the game.

Overall I feel as though this website is a strong supporting output format for the game whilst maintaining similar aesthetics too.

If there is anything I would say regarding improvements it would be to make full usage of the page sizes by perhaps creating more supporting material, I feel as though some of the space and potential for the website is taken up with minimal information, which is overall degrading towards the final output quality

final 1
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Week 8 – Further Output Development

Initially for the website I wanted something that felt thematically appropriate whilst still fulfilling its purpose of explaining the game, the design approach I took initially looked great, however the fonts and layout I had chosen didn’t look too great for the website, so I decided to start from scratch. For the website I  focused on clarity and simplicity, I didn’t want it to be too fancy because I felt as though this wouldn’t represent the game very well. This is the reason for a solid black background with a simplistic blue font, it’s easily legible, and looks somewhat similar to the game itself.

The screenshots below showcase the layout approach I took for the website and also placeholder imagery where I will later implement features, also something to note is that I had multiple problems with the different fonts I was using which is why everything is highlighted and is something I will later look into in order to fix it.

Overall I like the initial layout and some of the potential features that I can add to the website, thus far I feel as though it’s a great starting point for further development.

screen 1
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Workshop 7 – Output 1 Early Development

During week 7 I decided to w0rk towards creating one of my output formats for the Antillion Text Adventure this output formats was a website. After working on Muse the week prior I decided it would act as a good chance to get further practice with the software and so I decided to create a rough version of a website which I could work on further until the output format was ready and polished towards week 12 in April.

When making the website I decided to use the same font we had used for the R&D file, the font is 8-Bit Pusab and it’s the main text for game, which is why it feels thematically appropriate for the website. I decided to add an about and a development page for the game, although they don’t link to anything in particular right now, my plan is to have them link to both of the developers blogs whilst also being informative if people don’t want to read through all the blog posts. Overall I feel as though the direction I’m taking and the design aesthetic I’m going for is the closest match for the actual game which strengthens the overall website itself.

 

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