Workshop 4 – Antillion Text Adventure Game

During the workshop this week I asked my tutor if I could pair up with another person in order to create the R&D File and the Realisation of the concept for this semester, it was accepted and so me and the other group member began to work on ideas for development and possible Output Formats.

Initial ideas started with a mobile application which could enable users and community moderators to vote up news stories which otherwise wouldn’t get any spotlight on mainstream media. The idea behind this was to be a voice for the people, fitting into the category of  and to highlight potential news either deemed unworthy for mainstream news outlets, or something which has too much of a scare or risk factor for the general public. This idea was great in principal, and during the workshop we already began to think about conceptual art and how a system like this would function, but after realising the intensity behind creating a service like this, and with knowledge on the subject area being minimal, the idea felt impractical despite it being something a lot of people would want.
After those ideas were disbanded, we decided to go back to the drawing board and work on something which could be achieved as a realistic product. The idea that came out was a mobile game, something which could fulfil the need of rewarding entertainment, whilst still having a purpose, this is why we decided on a text adventure based game.

The idea behind choosing a text adventure game wasn’t based solely on our ability to make it, more so whether it fulfilled needs that people had, we decided that whilst the game may be considered only useful for entertainment purposes, that it actually provided more than just that.  After researching text adventure games we found that the users playing them, described what they took away from them and what it offers for potential demographics. We broke down the demographics into 4 groups, these were:
Adventure Game Fans, Nostalgic Adults, Literature Fans and Puzzle Game Fans. These are all appropriate demographics, which we can later explore, the research we found out will be used later in the R&D file but overall I feel as though the progress made today is substantial and a great continuation so far from the initial R&D File proposal.