Week 8 – Research for Text Adventure Games – (Complete)
During week 8 I decided to further explore examples of Text Adventure games and how I could use this to influence my own creative decisions. I decided to look at some of the very first text adventure games and the impact they had as a new medium, I looked at design elements and general aesthetics I could use to make my game feel more of the era, whilst still maintaining a new and fresh appeal to it. The few notable examples of text adventure games are: Zork, AdventureLand and Amnesia, these three games only really scratch the surface in terms of the influence for game design they’ve had on Antillion Text Adventure.
All concept work for the text adventure game uses a very old computer and binary style font, similar to something you’d see in The Matrix or the Pip-Boy from Fallout 3. This was an intentional choice as most of the text adventure games from the particular era they’re from all use this style.
As it’s quite apparent the visuals bare a strong resemblance to the examples mentioned, me and the other group member decided this was an important aesthetic to follow for our game as most old-school text adventure games used to have this, not out of choice, but out of the less strain this used to have on PC’s.
Week 9 – Further Website Development – (Complete)
During week 8 & 9 I made further progress with the development of the Muse website, towards completion of the project before April 15th. During this time I polished the home page and added supporting graphics and I also added a lot more substantial information on the Development page. I decided to change the font to a web font which Muse had installed, web fonts reduce load times and overall just look much better for an online display format, the font used prior was 8bit and it was mostly illegible on the pages, so I decided that rather than trying to force it to work I would take careful consideration towards other alternatives.
Also important to note is the colour differential, despite all the work done prior and research into the green old-school font, I found that it’s far more painful to look at with the web fonts I had to use and so I decided to settle for a complimentary colour to the Green which is like a neon/cyan blue. The blue is much softer to look at close up and also makes for a nice overall theme with the Green, Black and Other colours.
Week 10 – Implementation of Design Elements – (Complete)
To make the website look and feel more furnished I decided to add some pre-made Muse widgets, these were a gallery to showcase development imagery and also a detailed contact form for the contact page. Overall I feel as though this adds some variation to just the standard text that was only there beforehand. Adding these last touches to the website pretty much marked its completion, with only a little room for polishing and tweaks to make it fully operational.
Week 11 – Finalised Website – (Complete)
After some slight tweaks to the layout of the website and changing some assets to have fixed positioning so that they don’t stretch and compensate for the size of the browser, the website was wrapped up entirely. From there I uploaded the site to an Adobe Business Catalyst server which has the website officially hosted for free.
http://www.AntillionTextAdventure.businesscatalyst.com